In Hands & Hooks to Deck, the player takes on the role of a pirate captain and his crew, to battle other pirates at sea. Your crew is represented as cards in your hand, which you play to generate tokens to battle the other pirate ship. This game was developed in Godot engine. All code, art, music-ish by me - a one-man-dev-team - in 10 days as part of #GBJAM9 - my first game jam. It is not in a complete status and is more of a working prototype of the core battle card game mechanics. I wish I had more time ... especially to write better instructions .... so apologies in advance for the sprawling mess that lies ahead ...

Keyboard:

  • Z is Gameboy "B"
  • X is Gameboy "A"
  • Space is Gameboy "Select"
  • Enter is Gameboy "Start"
  • The cursor keys are Gameboy D-pad.

Beating a ship takes two phases; 1) Sea Battle, and 2) Crew-to-Crew fight. 

In phase 1 - Sea Battle - You have to sail the boat into a position to fire your cannons and/or grapple the other ship.  Grappling - or being grappled - begins the 2nd phase. 

Cannons damage received in phase 1 has an effect in phase 2, as any remaining damage that you haven't repaired with Carpenter cards, will remove 1 slot in your hand of 5 cards.  For example, 1 cannon damage leaves you with only 4 cards per attack round. 

To hit the other player with cannons or grapples you must play the same - or more - sail tokens compared to the enemy. If you play fewer "sail" tokens than the opponent, then none of your cannons or grapples will hit, but theirs will. Equal sail tokens result in both sides scoring hits - it's like ships are broadside-to-broadside. A higher sail token score means you've positioned yourself broadside-to-stern/bow, and your cannons/grapples hit, and theirs will miss.

Sea Battle is complete as soon as one - or both - sides land a grapple. If you land a grapple and your enemy does not, you have an advantage in phase 2, as the enemy must play first, and you may see their attack score before you play a card. The enemy will have the same advantage should they land a grapple on you, and you have not. In the case of a draw, both sides must play blind, without knowing the other attack score until cards are revealed.

Phase 2 - Crew battle - you must play 1 - and only - card in your hand.  If you played a card with a higher attack score than the enemy, you give that amount of damage to your enemy. Likewise, if the enemy plays a higher attack score than you, you take that amount of damage. A draw results in both sides taking damage. If you reduce the enemy hearts to 0 you win - if your hearts are reduced to 0 you lose.

Lastly, pirates only work for rum. You must keep making rum with the cook to keep your stock up. A pirate without rum is not a happy pirate but can be forced to work, doing so will cost you the same cost but in hearts/morale. You must balance rum level and heart/morale level to win. If you run out of rum and lose all morale, the crew mutinies, and the game is over.

Due to the limited screen resolution, minimal text is used, so you must study the following legend for the icons used in the game.


The screen layout is the same for Sea Battle and Crew Battle, only the tokens required and displayed at the top of your stats bar - and enemies stat box - are different. The following is an illustrated guide to the different icons placements and their meanings.


The Crew and their roles:

  • CAPTAIN: Makes 1 GRAPPLE token, can attack in Crew battle.
  • GUNNER: Makes 2 CANNONS tokens, can attack in Crew battle.
  • POWDER_MONKEY: Makes 1 CANNON token, can attack in Crew battle.
  • SAILING_MASTER: Makes 3 SAIL tokens, can attack in Crew battle.
  • BOATSWAIN: Makes 2 SAIL tokens, can attack in Crew battle.
  • PIRATE: Makes 1 SAILS token, can attack in Crew battle.
  • CARPENTER: Can repair 1 cannon damage in Sea Battle. Can not attack in Crew battle - but can remove 1 cannon damage card in your hand, allowing you to draw a new card.
  • SURGEON: Makes 2 HEARTS tokens and allows you to draw one card. Can not attack in Crew battle.
  • COOK: Makes 10 RUM tokens for no cost. Can not attack in Crew battle.
  • PET: Makes 4 HEART tokens for no cost. Can not attack in Crew battle **
  • MUSICIAN: Can turn 10 RUM tokens into 10 HEART tokens. Can not attack in Crew battle.

** There is a dog in this game, and yes you can "pet" the dog :-D you can also pet the parrot, octopus, or monkey - pets are chosen randomly.

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